Minister of Communication and Digital (Menkomdigi) Meutya Hafid emphasized the importance of child protection in the national game industry ecosystem, such as by delaying access to content for underage users, especially games with high levels of violence or addiction.
"We want the game industry in Indonesia to continue to grow healthily, but at the same time, we also receive a lot of complaints from parents about content that is not suitable for children," said Meutya in a press release received in Jakarta, Sunday.
This was conveyed by Meutya when opening the Indonesian Woman In Game (IWIG) BeautyPlayConnect forum in Bandung, Saturday (5/7), which was attended by female game developers from various regions.
As a concrete step, she continued, the government has issued Government Regulation Number 17 of 2025 concerning the Governance of Electronic System Implementation in Child Protection (PP TUNAS).
This regulation requires every electronic system organizer (PSE), including game developers and publishers, to apply strict age classification.
“We do not ban games, but we delay access to content for underage users. This is not about censorship, but about shared responsibility in creating a safe and healthy digital space,” she added.
Meutya gave an example that games with high levels of violence or addiction can only be accessed by users aged at least 16 years with parental supervision, and independently after the age of 18.
She also emphasized the importance of implementing a content rating system through the Indonesia Game Rating System (IGRS). This system provides a reference for parents, players, and industry players to be able to recognize content that is appropriate for the age and developmental stages of children.
“IGRS is not only a tool for parents, but also a protector for the industry. By implementing age classifications honestly, developers and publishers can avoid the risk of violating the law,” explained Meutya.
She stated that demands for the game industry to be responsible are also becoming a global trend and Indonesia needs to prepare fair and firm regulations.
In the forum, the Minister of Communication and Digital also had the opportunity to try out several games created by female developers.
“I am happy to see more and more women present as technology creators, not just users,” she said.